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Namespace Recolude.Core

Classes

BinaryReference

Capture<T>

Encompasses a single piece of data generated at a certian point in time during a recording. Meant to be immutable.

CaptureCollection<T>

CustomEvent

CustomEventCapture

An event that acts as a key value pair with an associated timestamp.

CustomEventCollection

EnumCollection

EulerRotationCollection

ICaptureExtensions

InMemoryBinary

IntCapture

IRecordingExtensions

LifeCycleCollection

Metadata

A helper class that's just a block of key value pairs that map string keys to different types of data.

PositionCollection

Property<T>

Recording

RecordingAsset

RecordingCollectionExtensions

RecordingEvent

RecordingReference

An abstract scriptable object meant to easily allow for a reference to a recording to be wired into different components in the inspector.

SubjectConfigBehavior

UnityLifeCycleEventCapture

An event that represents an event that occurs to a monobehavior instance.

VectorCapture

An event that is meant to store a vector value that was present at some point in time. Used to represent things such as position and rotation.

Interfaces

IBinary

ICapture

ICaptureCollection<T>

IEnumCollection

IProperty

Encapsulates a piece of data, acting as basic building block for serialization of recordings.

IRecording

Outline of what data get's serialized when put into RAP format. Each recording can contain multiple sub-recordings, equating to a tree-like structure.

Enums

UnityLifeCycleEvent

Events that coorelates to the monobehavior lifecycle.

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