Class RecordingReference
An abstract scriptable object meant to easily allow for a reference to a recording to be wired into different components in the inspector.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
RecordingReference
Implements
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Recolude.Core
Assembly: Recolude.Core.dll
Syntax
public abstract class RecordingReference : ScriptableObject, IRecording
Properties
Binaries
Declaration
public IBinary[] Binaries { get; }
Property Value
Type | Description |
---|---|
IBinary[] |
BinaryReferences
Declaration
public BinaryReference[] BinaryReferences { get; }
Property Value
Type | Description |
---|---|
BinaryReference[] |
CaptureCollections
Declaration
public ICaptureCollection<ICapture>[] CaptureCollections { get; }
Property Value
Type | Description |
---|---|
ICaptureCollection<ICapture>[] |
Duration
Declaration
public float Duration { get; }
Property Value
Type | Description |
---|---|
System.Single |
EndTime
Declaration
public float EndTime { get; }
Property Value
Type | Description |
---|---|
System.Single |
ID
Declaration
public string ID { get; }
Property Value
Type | Description |
---|---|
System.String |
Loaded
Declaration
public abstract bool Loaded { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Metadata
Declaration
public Metadata Metadata { get; }
Property Value
Type | Description |
---|---|
Metadata |
Name
Declaration
public string Name { get; }
Property Value
Type | Description |
---|---|
System.String |
RecordingReferenced
Declaration
public IRecording RecordingReferenced { get; protected set; }
Property Value
Type | Description |
---|---|
IRecording |
Recordings
Declaration
public IRecording[] Recordings { get; }
Property Value
Type | Description |
---|---|
IRecording[] |
StartTime
Declaration
public float StartTime { get; }
Property Value
Type | Description |
---|---|
System.Single |