Class RecordingAsset
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    
    RecordingAsset
  Inherited Members
      UnityEngine.ScriptableObject.SetDirty()
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.String)
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.Type)
    
    
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Recolude.Core
Assembly: Recolude.Core.dll
Syntax
[Serializable]
public class RecordingAsset : RecordingReference, IRecording, ISerializationCallbackReceiver
  Properties
Loaded
Declaration
public override bool Loaded { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
Overrides
Methods
Build(IRecording)
Declaration
public static RecordingAsset Build(IRecording recording)
  Parameters
| Type | Name | Description | 
|---|---|---|
| IRecording | recording | 
Returns
| Type | Description | 
|---|---|
| RecordingAsset | 
OnAfterDeserialize()
Declaration
public void OnAfterDeserialize()
  OnBeforeSerialize()
Declaration
public void OnBeforeSerialize()
  Implements
      UnityEngine.ISerializationCallbackReceiver