Show / Hide Table of Contents

Class PositionCollection

Inheritance
System.Object
CaptureCollection<Capture<UnityEngine.Vector3>>
PositionCollection
Implements
ICaptureCollection<Capture<UnityEngine.Vector3>>
Inherited Members
CaptureCollection<Capture<Vector3>>.captures
CaptureCollection<Capture<Vector3>>.Item[Int32]
CaptureCollection<Capture<Vector3>>.StartTime
CaptureCollection<Capture<Vector3>>.EndTime
CaptureCollection<Capture<Vector3>>.Duration
CaptureCollection<Capture<Vector3>>.Length
CaptureCollection<Capture<Vector3>>.Captures
CaptureCollection<Capture<Vector3>>.Name
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.Core
Assembly: Recolude.Core.dll
Syntax
public class PositionCollection : CaptureCollection<Capture<Vector3>>, ICaptureCollection<Capture<Vector3>>

Constructors

PositionCollection(Capture<Vector3>[])

Declaration
public PositionCollection(Capture<Vector3>[] captures)
Parameters
Type Name Description
Capture<UnityEngine.Vector3>[] captures

PositionCollection(String, Capture<Vector3>[])

Declaration
public PositionCollection(string name, Capture<Vector3>[] captures)
Parameters
Type Name Description
System.String name
Capture<UnityEngine.Vector3>[] captures

Properties

Signature

Declaration
public override string Signature { get; }
Property Value
Type Description
System.String
Overrides
Recolude.Core.CaptureCollection<Recolude.Core.Capture<UnityEngine.Vector3>>.Signature

Implements

ICaptureCollection<T>
Back to top Generated by DocFX