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Namespace RecordAndPlay.Time

Classes

BasicTimeProvider

Uses UnityEngine.Time.time

RealTimeSinceStartupProvider

Uses UnityEngine.Time.realtimeSinceStartup. Good for if you want to do stuff inside the editor without having to actually having the game playing. Unlike Time.time, this value doesn't get scaled by timeScale.

Interfaces

ITimeProvider

The way Record and Play can retrieve the current time. Kind of neccessary with how many different ways you can query "time" inside of Unity.

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