Namespace RecordAndPlay.Playback
Classes
Actor
Consists of the GameObject meant to represent the subject and an event handler for the custom events that occured during a recording.
ActorPlaybackControl
Takes care of animating the actor through their recording.
PlaybackBehavior
This is used for animating a recording inside the scene.
PlaybackBuilderBehavior
A class meant for providing a no-code solution for playback. You really won't get any benefit using this class programatically, and are better off just directly interfacting with PlaybackBehavior.
Interfaces
IActorBuilder
Implement this interface if you want your class to be used for setting up the actors in the scene for playback.
IPlaybackCustomEventHandler
Implement this interface if you want your class to be used for handeling custom events that are contained in the recording.
Enums
ActorCleanupMethod
Takes care of animating the actor through their recording.