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Class Actor

Consists of the GameObject meant to represent the subject and an event handler for the custom events that occured during a recording.

Inheritance
System.Object
Actor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: RecordAndPlay.Playback
Assembly: RecordAndPlay.dll
Syntax
public class Actor

Constructors

Actor(GameObject)

Create a new actor with a null event handler.

Declaration
public Actor(GameObject representation)
Parameters
Type Name Description
UnityEngine.GameObject representation

The object to represent the subject.

Actor(GameObject, IPlaybackCustomEventHandler)

Create a new actor.

Declaration
public Actor(GameObject representation, IPlaybackCustomEventHandler customEventHandler)
Parameters
Type Name Description
UnityEngine.GameObject representation

The object to represent the subject.

IPlaybackCustomEventHandler customEventHandler

The handler for all events that occur to the specific subject.

Properties

CustomEventHandler

The custom event handler called during playback.

Declaration
public IPlaybackCustomEventHandler CustomEventHandler { get; }
Property Value
Type Description
IPlaybackCustomEventHandler

Representation

The GameObject in the scene meant to represent the subject in the recording.

Declaration
public GameObject Representation { get; }
Property Value
Type Description
UnityEngine.GameObject
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