Show / Hide Table of Contents

Class SubjectRecorder

Inheritance
System.Object
SubjectRecorder
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: RecordAndPlay.Record
Assembly: RecordAndPlay.dll
Syntax
public class SubjectRecorder

Constructors

SubjectRecorder(ISubject, String, Dictionary<String, String>, Single)

Builds a new recorder.

Declaration
public SubjectRecorder(ISubject subject, string name, Dictionary<string, string> metadata, float minimumDelta)
Parameters
Type Name Description
ISubject subject

What we are observing.

System.String name

Name of the subject to be used as reference. If no name is provided the GameObject's name is substituted.

System.Collections.Generic.Dictionary<System.String, System.String> metadata

Any initial metadata to be associated with the recording.

System.Single minimumDelta

How much the position or rotation must change before it's considered different.

SubjectRecorder(GameObject, String, Dictionary<String, String>, Single)

Declaration
public SubjectRecorder(GameObject subject, string name, Dictionary<string, string> metadata, float minimumDelta)
Parameters
Type Name Description
UnityEngine.GameObject subject
System.String name
System.Collections.Generic.Dictionary<System.String, System.String> metadata
System.Single minimumDelta

Methods

Capture(Single)

Captures the position and rotation of the current subject.

Declaration
public void Capture(float time)
Parameters
Type Name Description
System.Single time

Time of the capture.

Remarks

This function determines whether or not it can drop previous captures to save space. If the subject is moving in a predictable fashion, then it might drop some positional frames for the sake of memory. This will not reduce the quality of the recording.

CaptureCustomEvent(Single, String, Dictionary<String, String>)

If you want to keep up with something special that occured at a certain time in your recording, then you can call this function with the details of the special event.

Declaration
public void CaptureCustomEvent(float time, string name, Dictionary<string, string> contents)
Parameters
Type Name Description
System.Single time

Time the event occured.

System.String name

Name of the event.

System.Collections.Generic.Dictionary<System.String, System.String> contents

Details of the event.

CaptureCustomEvent(Single, String, String)

If you want to keep up with something special that occured at a certain time in your recording, then you can call this function with the details of the special event.

Declaration
public void CaptureCustomEvent(float time, string name, string contents)
Parameters
Type Name Description
System.Single time

Time the event occured.

System.String name

Name of the event.

System.String contents

Details of the event.

CaptureUnityEvent(Single, UnityLifeCycleEvent)

Logs a lifecycle event at a given time.

Declaration
public void CaptureUnityEvent(float time, UnityLifeCycleEvent lifeCycleEvent)
Parameters
Type Name Description
System.Single time

Time of the event.

UnityLifeCycleEvent lifeCycleEvent

The lifecycle event to log.

GetSubject()

The subject being recorded.

Declaration
public ISubject GetSubject()
Returns
Type Description
ISubject

The subject being recorded.

Save(Single, Single, IEnumerable<Vector2>)

Takes what events have been witnessed up until now and builds a recording from them.

Declaration
public SubjectRecording Save(float startTime, float endTime, IEnumerable<Vector2> pauseSlices)
Parameters
Type Name Description
System.Single startTime

The minimum timestamp the events must have.

System.Single endTime

The maximum timestamp the events can have.

System.Collections.Generic.IEnumerable<UnityEngine.Vector2> pauseSlices

Any time ranges you want to exclude events from in the final recording.

Returns
Type Description
SubjectRecording

SetMetaData(String, String)

Keep up with custom data associated with the subject.

Declaration
public void SetMetaData(string key, string value)
Parameters
Type Name Description
System.String key

Name of the custom data.

System.String value

Details of the custom data.

Back to top Generated by DocFX