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Class LogFailedSaveInstruction

Inheritance
System.Object
UnityEngine.CustomYieldInstruction
LogFailedSaveInstruction
Implements
System.Collections.IEnumerator
Inherited Members
UnityEngine.CustomYieldInstruction.MoveNext()
UnityEngine.CustomYieldInstruction.Reset()
UnityEngine.CustomYieldInstruction.Current
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.RecordingStorage.FailSafe
Assembly: Recolude.dll
Syntax
public class LogFailedSaveInstruction : CustomYieldInstruction, IEnumerator

Constructors

LogFailedSaveInstruction(Recording, IBinaryStorage, Int32, FailSafeOutline)

Declaration
public LogFailedSaveInstruction(Recording recording, IBinaryStorage fallback, int incrementEntry, FailSafeOutline outlineReference)
Parameters
Type Name Description
Recording recording
IBinaryStorage fallback
System.Int32 incrementEntry
FailSafeOutline outlineReference

Properties

keepWaiting

Declaration
public override bool keepWaiting { get; }
Property Value
Type Description
System.Boolean
Overrides
UnityEngine.CustomYieldInstruction.keepWaiting

Implements

System.Collections.IEnumerator
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