Class RealTimeSinceStartupProvider
Uses UnityEngine.Time.realtimeSinceStartup. Good for if you want to do stuff inside the editor without having to actually having the game playing. Unlike Time.time, this value doesn't get scaled by timeScale.
Inheritance
System.Object
RealTimeSinceStartupProvider
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.Core.Time
Assembly: Recolude.Core.dll
Syntax
public class RealTimeSinceStartupProvider : ITimeProvider
Methods
CurrentTime()
Declaration
public float CurrentTime()
Returns
Type | Description |
---|---|
System.Single |