Class Vector3Property
Implements
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Recolude.Core.Properties
Assembly: Recolude.Core.dll
Syntax
public class Vector3Property : Property<Vector3>, IProperty
Constructors
Vector3Property(Single, Single, Single)
Declaration
public Vector3Property(float x, float y, float z)
Parameters
Type | Name | Description |
---|---|---|
System.Single | x | |
System.Single | y | |
System.Single | z |
Vector3Property(Vector3)
Declaration
public Vector3Property(Vector3 value)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | value |
Methods
Code()
Declaration
public override byte Code()
Returns
Type | Description |
---|---|
System.Byte |
Overrides
Recolude.Core.Property<UnityEngine.Vector3>.Code()
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
Recolude.Core.Property<UnityEngine.Vector3>.ToString()
WriteData(BinaryWriter)
Declaration
protected override void WriteData(BinaryWriter writer)
Parameters
Type | Name | Description |
---|---|---|
System.IO.BinaryWriter | writer |
Overrides
Recolude.Core.Property<UnityEngine.Vector3>.WriteData(System.IO.BinaryWriter)