Class Vector3ArrayProperty
Inheritance
System.Object
Property<UnityEngine.Vector3[]>
ArrayProperty<UnityEngine.Vector3>
Vector3ArrayProperty
Implements
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.Core.Properties
Assembly: Recolude.Core.dll
Syntax
public class Vector3ArrayProperty : ArrayProperty<Vector3>, IProperty
Constructors
Vector3ArrayProperty(Vector3[])
Declaration
public Vector3ArrayProperty(params Vector3[] value)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3[] | value |
Methods
Code()
Declaration
public override byte Code()
Returns
Type | Description |
---|---|
System.Byte |
Overrides
Recolude.Core.Property<UnityEngine.Vector3[]>.Code()
WriteData(BinaryWriter)
Declaration
protected override void WriteData(BinaryWriter writer)
Parameters
Type | Name | Description |
---|---|---|
System.IO.BinaryWriter | writer |
Overrides
Recolude.Core.Property<UnityEngine.Vector3[]>.WriteData(System.IO.BinaryWriter)