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Class Vector3ArrayProperty

Inheritance
System.Object
Property<UnityEngine.Vector3[]>
ArrayProperty<UnityEngine.Vector3>
Vector3ArrayProperty
Implements
IProperty
Inherited Members
ArrayProperty<Vector3>.Length
ArrayProperty<Vector3>.Item[Int32]
ArrayProperty<Vector3>.Equals(Object)
ArrayProperty<Vector3>.GetHashCode()
Property<Vector3[]>.value
Property<Vector3[]>.Value
Property<Vector3[]>.Code()
Property<Vector3[]>.Equals(Object)
Property<Vector3[]>.GetHashCode()
Property<Vector3[]>.ToString()
Property<Vector3[]>.Write(BinaryWriter)
Property<Vector3[]>.WriteData(BinaryWriter)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.Core.Properties
Assembly: Recolude.Core.dll
Syntax
public class Vector3ArrayProperty : ArrayProperty<Vector3>, IProperty

Constructors

Vector3ArrayProperty(Vector3[])

Declaration
public Vector3ArrayProperty(params Vector3[] value)
Parameters
Type Name Description
UnityEngine.Vector3[] value

Methods

Code()

Declaration
public override byte Code()
Returns
Type Description
System.Byte
Overrides
Recolude.Core.Property<UnityEngine.Vector3[]>.Code()

WriteData(BinaryWriter)

Declaration
protected override void WriteData(BinaryWriter writer)
Parameters
Type Name Description
System.IO.BinaryWriter writer
Overrides
Recolude.Core.Property<UnityEngine.Vector3[]>.WriteData(System.IO.BinaryWriter)

Implements

IProperty
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