Class Vector2Property
Implements
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Recolude.Core.Properties
Assembly: Recolude.Core.dll
Syntax
public class Vector2Property : Property<Vector2>, IProperty
Constructors
Vector2Property(Single, Single)
Declaration
public Vector2Property(float x, float y)
Parameters
Type | Name | Description |
---|---|---|
System.Single | x | |
System.Single | y |
Vector2Property(Vector2)
Declaration
public Vector2Property(Vector2 value)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector2 | value |
Methods
Code()
Declaration
public override byte Code()
Returns
Type | Description |
---|---|
System.Byte |
Overrides
Recolude.Core.Property<UnityEngine.Vector2>.Code()
WriteData(BinaryWriter)
Declaration
protected override void WriteData(BinaryWriter writer)
Parameters
Type | Name | Description |
---|---|---|
System.IO.BinaryWriter | writer |
Overrides
Recolude.Core.Property<UnityEngine.Vector2>.WriteData(System.IO.BinaryWriter)