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Class PositionPlayback

Inheritance
System.Object
CollectionPlaybackController<Capture<UnityEngine.Vector3>>
InterpolatePlayback<Capture<UnityEngine.Vector3>>
PositionPlayback
Implements
IPlaybackController
Inherited Members
InterpolatePlayback<Capture<Vector3>>.MoveTo(TimeMovementDetails)
InterpolatePlayback<Capture<Vector3>>.OnPause()
InterpolatePlayback<Capture<Vector3>>.OnPlay()
InterpolatePlayback<Capture<Vector3>>.OnStop()
CollectionPlaybackController<Capture<Vector3>>.captures
CollectionPlaybackController<Capture<Vector3>>.MoveTo(MovementType, Single)
CollectionPlaybackController<Capture<Vector3>>.CalculateDirection(Single)
CollectionPlaybackController<Capture<Vector3>>.CaptureIndex(Single, Int32, Int32)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.Core.Playback.CollectionControllers
Assembly: Recolude.Core.dll
Syntax
public class PositionPlayback : InterpolatePlayback<Capture<Vector3>>, IPlaybackController

Constructors

PositionPlayback(GameObject, Capture<Vector3>[])

Declaration
public PositionPlayback(GameObject representation, Capture<Vector3>[] captures)
Parameters
Type Name Description
UnityEngine.GameObject representation
Capture<UnityEngine.Vector3>[] captures

PositionPlayback(Transform, Capture<Vector3>[])

Declaration
public PositionPlayback(Transform representation, Capture<Vector3>[] captures)
Parameters
Type Name Description
UnityEngine.Transform representation
Capture<UnityEngine.Vector3>[] captures

Methods

Interpolate(Capture<Vector3>, Capture<Vector3>, Single)

Declaration
public override void Interpolate(Capture<Vector3> start, Capture<Vector3> end, float progress)
Parameters
Type Name Description
Capture<UnityEngine.Vector3> start
Capture<UnityEngine.Vector3> end
System.Single progress
Overrides
Recolude.Core.Playback.CollectionControllers.InterpolatePlayback<Recolude.Core.Capture<UnityEngine.Vector3>>.Interpolate(Recolude.Core.Capture<UnityEngine.Vector3>, Recolude.Core.Capture<UnityEngine.Vector3>, System.Single)

Implements

IPlaybackController
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