Class LogFailedSaveInstruction
Inheritance
System.Object
UnityEngine.CustomYieldInstruction
LogFailedSaveInstruction
Implements
System.Collections.IEnumerator
Inherited Members
UnityEngine.CustomYieldInstruction.MoveNext()
UnityEngine.CustomYieldInstruction.Reset()
UnityEngine.CustomYieldInstruction.Current
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Recolude.API.RecordingStorage.FailSafe
Assembly: Recolude.API.dll
Syntax
public class LogFailedSaveInstruction : CustomYieldInstruction, IEnumerator
Constructors
LogFailedSaveInstruction(IRecording, IBinaryStorage, Int32, FailSafeOutline)
Declaration
public LogFailedSaveInstruction(IRecording recording, IBinaryStorage fallback, int incrementEntry, FailSafeOutline outlineReference)
Parameters
Type | Name | Description |
---|---|---|
IRecording | recording | |
IBinaryStorage | fallback | |
System.Int32 | incrementEntry | |
FailSafeOutline | outlineReference |
Properties
keepWaiting
Declaration
public override bool keepWaiting { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Overrides
UnityEngine.CustomYieldInstruction.keepWaiting
Implements
System.Collections.IEnumerator